Educational digital games: models and implementation,
dc.contributor.author | Inesa V. Harkusha, Anastasiia V. Tokarieva, Nataliia P. Volkova, Vladimir N. Soloviev | |
dc.date.accessioned | 2024-04-09T14:29:22Z | |
dc.date.available | 2024-04-09T14:29:22Z | |
dc.date.issued | 2019 | |
dc.description.abstract | Keywords: educational digital games, game-based learning, advantages and challenges of educational games, Education Design Laboratory model. | |
dc.identifier.citation | Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for communication, interaction, building up social skills and unique learning environments. One of the latest trends observed in education is an attempt to streamline the learning process by applying educational digital games. Despite numerous research data, that confirms the positive effects of digital games, their integration into formal educational contexts is still relatively low. | |
dc.identifier.uri | https://ir.duan.edu.ua/handle/123456789/4006 | |
dc.language.iso | en | |
dc.publisher | Educational digital games: models and implementation. Cloud Technologies in Education: Proceedings of the 6th Workshop on Cloud Technologies in Education (CTE 2018), Kryvyi Rih, pp. 74–89. Access mode: http://ceur-ws.org/Vol-2433/paper04.pdf | |
dc.relation.ispartofseries | Proceedings of the 6th Workshop on Cloud Technologies in Education | |
dc.title | Educational digital games: models and implementation, | |
dc.type | Article |
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